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@Un1q32 Un1q32 commented Jan 1, 2026

ignore the comments the original pr was scrapped

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Please pull from upstream. Once done, I'll test on my Power Mac G5 to make sure it still builds properly there. Code-wise, LGTM.

@Un1q32 Un1q32 marked this pull request as draft January 4, 2026 03:34
@Un1q32 Un1q32 marked this pull request as ready for review January 4, 2026 03:37
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Un1q32 commented Jan 4, 2026

Had to redo the xcode part cuz it still referenced libz.tbd for some reason, should be all good now.

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LGTM

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Build fails for iOS on Xcode. Says something about not being able to find _deflate and others when linking.

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Un1q32 commented Jan 4, 2026

Didn't realize the iOS build also built it's own zlib, cmake build has always linked system zlib.

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Encountering the exact same issue. It's trying to link to a 32-bit version of the library, but there isn't one present on 10.8.5 I guess. It's looking in /opt/local/lib

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Un1q32 commented Jan 5, 2026

Encountering the exact same issue. It's trying to link to a 32-bit version of the library, but there isn't one present on 10.8.5 I guess. It's looking in /opt/local/lib

There always is in the SDK, it might be finding a macports zlib at /opt/local/lib/libz.dylib that overrides it, the solution would be to manually ensure that the SDKs lib folder is higher in the search path, but IDK how to do that from Xcode.

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Un1q32 commented Jan 5, 2026

nvm figured it out

@Un1q32 Un1q32 force-pushed the zlib branch 2 times, most recently from 1fa345f to e8be8dc Compare January 5, 2026 00:50
@Un1q32 Un1q32 force-pushed the zlib branch 3 times, most recently from e1b3c7f to e6051b1 Compare January 5, 2026 01:17
@Un1q32 Un1q32 changed the title zlib changes opengl shader fixes and an xcode fix Jan 5, 2026
@BrentDaMage BrentDaMage merged commit dc84a54 into ReMinecraftPE:master Jan 5, 2026
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@Un1q32 Un1q32 deleted the zlib branch January 5, 2026 01:49
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