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opengl shader fixes and an xcode fix #243
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BrentDaMage
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Please pull from upstream. Once done, I'll test on my Power Mac G5 to make sure it still builds properly there. Code-wise, LGTM.
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Had to redo the xcode part cuz it still referenced libz.tbd for some reason, should be all good now. |
BrentDaMage
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LGTM
BrentDaMage
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Build fails for iOS on Xcode. Says something about not being able to find _deflate and others when linking.
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Didn't realize the iOS build also built it's own zlib, cmake build has always linked system zlib. |
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Encountering the exact same issue. It's trying to link to a 32-bit version of the library, but there isn't one present on 10.8.5 I guess. It's looking in |
There always is in the SDK, it might be finding a macports zlib at /opt/local/lib/libz.dylib that overrides it, the solution would be to manually ensure that the SDKs lib folder is higher in the search path, but IDK how to do that from Xcode. |
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nvm figured it out |
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ignore the comments the original pr was scrapped